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Frequently Asked Questions (FAQ)

Hitem3D API Usage Questions

What are the prerequisites for calling the API?
Before making production API calls, sign in to the Open Platform, activate a test resource package or purchase a production resource package, and create an API Key.
How do I purchase an API resource package?
After signing in, go to Resource Packages on the platform to purchase a package.
How do I obtain an API Key?
After signing in, create and manage API Keys on the API Key Management page.
How do I make an API call?
Use HTTPS with the POST method.
  • Authentication: Put your API Key in the Authorization header to call the Get Token endpoint.
  • Create task: Include the Token in the Authorization header when calling the Create Task endpoint, and provide required body parameters such as request type (geometry-only / phased / one-shot), image input type and files (single-view / multi-view), model resolution, target polygon count, and output format.

See the API Reference for full parameter details.

Concurrency & rate limits?
Default 10 concurrent tasks. For higher concurrency, contact apicontact@hitem3d.ai.
How to check task status and download results?
Poll the task or configure a Webhook to receive status updates. When status=success, the response includes the generated asset ID, cover/preview info, and download URLs (model + textures).
Does the API support batch generation?
Each call creates one task only.
How to troubleshoot common errors?
  1. Check network connectivity
  2. Verify image format/size limits
  3. Ensure sufficient credit balance
  4. For multi-view, include the required front view
  5. If the queue is busy, reduce concurrency or retry later

If issues persist, follow the error message guidance or contact apicontact@hitem3d.ai.

Are credits charged on failed calls?
No. For server faults/timeouts/parameter-validation failures, credits are refunded or not deducted (timeout threshold: 60 minutes).

See the error code for the failure type.

Hitem3D Model Questions

Generation modes and types?
  • Modes: Image to 3D, Multi-view to 3D.
  • Types: Geometry-only; Phased generation (geometry → texture); One-shot (geometry + texture).
Input image format and size limits?
  • Formats: png, jpeg/.jpg, webp.
  • Size: Up to 20 MB per image.
Limits on number of input images?
Varies by Modes:
  • Single-view to 3D: 1 image.
  • Multi-view to 3D: 2–4 images; front view is required. Including back/left/right is recommended for a more detailed and complete 3D model.
Supported resolutions?
512³, 1024³, 1536³, 1536³ Pro. Higher resolutions yield more detail and larger files, with longer inference time.
Polygon count?
You can set the target polygon count in 100,000–2,000,000. Recommended presets:
  • 512³: 500,000
  • 1024³: 1,000,000
  • 1536³: 2,000,000
Output formats?
Common 3D formats: glb, obj, stl, fbx; textures: JPG, PNG. Outputs can be used directly in game engines or for 3D printing.